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Overview

SL-Interact is an interaction system for FiveM. Things players can use show a small point; looking at it opens a label with its name and the keys to press (E, G, H). Bigger actions open a menu with submenus, prices, amounts and confirmations, all chosen with the mouse wheel.

It replaces your target script. Scripts written for ox_target, qb-target or qtarget keep working without changes: SL-Interact answers their calls and shows their options its own way. Admins get an in-game panel with a map of every interaction on the server, a no-code creator and a live style editor.

Price $12.99 (escrow) · $39.99 (open source)
Version 1.0.1
Frameworks QBCore, Qbox, ESX Legacy, or standalone
Inventories ox_inventory, qs-inventory, qb-inventory, ESX inventory
Target scripts Runs scripts made for ox_target, qb-target and qtarget
Database None
Languages English, Spanish
Protection Cfx Asset Escrow. config.lua, bridge/, locales/ and the example resource are open

Points and a label. A point marks everything that can be used. Look at it and a label opens with the name, a status tag, a badge and one key per action. Keys that can’t be used turn red with the reason.

Three ways to show a point. When the player gets close, only when they look at it, or only while they hold Alt, like a classic target. Server owners can require Alt for everything and whitelist the scripts or interactions that should show directly.

Menus. Submenus, prices, amounts chosen with the mouse wheel, hold-to-use, confirmations, descriptions and item pictures from your inventory.

Vehicles. A menu for the whole vehicle, plus points on each door handle, the trunk and the hood that move with them when they open.

Your target scripts keep working. SL-Interact answers ox_target, qb-target and qtarget, so existing scripts need no changes. See target scripts.

Interactions panel. /slinteract_admin lists every interaction on the server by script, shows them on a map of GTA, and lets you rename them, change their keys and conditions, or turn them off without touching any code.

No-code creator. Build NPC shops, vending machines, elevators, job lockers, harvesting spots and more from the panel. Actions include charging money, taking and giving items, animations, teleports and events for other scripts. Everything is checked on the server.

Live style editor. /slinteract_style changes colors, shapes, fonts, sounds and icons for everyone at once, with eleven ready-made themes. Designs can be exported and shared.

Light on performance. 0.00 ms away from interactions and around 0.1 ms while looking at one.

API for developers. Client exports to add interactions to points, entities, models, every vehicle, ped, object or player. See API.

  • Installation: set it up in five minutes.
  • In game: how players and admins use it.
  • API: add interactions from your own scripts.